
To spice thing a little bit, i altered FLeveledActorMult* too, these values change how NPCs are picked from the leveled list. To keep example above, Norwath Keep is level 18 instead of 12, tougher but not too much. For dawnguard and Dragonborn it is around 2.0.

Most of the times original skyrim content level is multiplied by around 1.5. Weak zones stays weak comparing to the next ones, but they are tougher than vanilla skyrim.

So the difficulty curve is nearly the same as vanilla. So i tried to be reasonable when I altered minimum levels of encounter zones and i tried to follow as best as i can the developers choices to minimize these kind of problems. If an author decide to send you to Northwatch keep at the begining of his quest, his objective is to make you fight against level 12 NPCs (Minimum vanilla base level), if you use a mod like Permazone, they're be around level 30, so you must come back later, if he choose to place handpicked enemies, the problem is more noticeable because they will be very weak comparing to vanilla NPCs. It is a real problem when you follow vanilla quest line or use a quest mod which uses vanilla encounter zone. The major problem I noticed when I use mods which alter encounter zone is that authors choices are too drastic for my taste. What the difference with other Encounter Zone mod ?

The purpose of this mod is to increase the general difficulty of skyrim encounters by raising their minimal level and make enemies tougher and scarier by altering how they are picked from the leveled list.
